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- on exitFrame
- global nappi_sprite
- set ro to 0
- if rollOver(3) then
- set the locH of sprite nappi_sprite to 503
- set the locV of sprite nappi_sprite to 396
- set ro to 1
- end if
- if rollOver(4) then
- set the locH of sprite nappi_sprite to 503
- set the locV of sprite nappi_sprite to 426
- set ro to 1
- end if
- if ro = 0 then
- set the locV of sprite nappi_sprite to 1000
- end if
- go(the frame)
- end
-